indigo.shared.time.GameTime
See theGameTime companion object
An instance of GameTime
is present on every frame, and the values it holds do not change during that frame. This allows for "synchronous" programming, where it is assumed that everything happens at the exact same time during the current frame. The most commonly used fields (e.g. for animation) are the running time of the game and the time delta since the last frame.
Attributes
- Companion
- object
- Graph
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- Supertypes
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trait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass Any
Members list
In this article