final case class Sprite[M <: Material](bindingKey: BindingKey, material: M, animationKey: AnimationKey, animationActions: List[AnimationAction], eventHandlerEnabled: Boolean, eventHandler: (Sprite[_], GlobalEvent) => Option[GlobalEvent], position: Point, rotation: Radians, scale: Vector2, depth: Depth, ref: Point, flip: Flip) extends DependentNode[Sprite[M]] with Cloneable with SpatialModifiers[Sprite[M]]
Sprites are used to represented key-frame animated screen elements.
- Companion:
- object