- Companion:
- class
Type members
Classlikes
Light decays linearly forever. If a "far" distance is specified then the light will be artificially attenuated to zero by the time it reaches the limit.
Light decays linearly forever. If a "far" distance is specified then the light will be artificially attenuated to zero by the time it reaches the limit.
- Companion:
- object
Light does not decay.
Light does not decay.
- Companion:
- object
Light decays quadratically (inverse-square) forever. If a "far" distance is specified then the light will be artificially attenuated to zero by the time it reaches the limit.
Light decays quadratically (inverse-square) forever. If a "far" distance is specified then the light will be artificially attenuated to zero by the time it reaches the limit.
- Companion:
- object
A big smooth circle of light that falls to zero at the "far" distance.
A big smooth circle of light that falls to zero at the "far" distance.
- Companion:
- object
A smooth circle of light that decays pleasingly to zero at the "far" distance.
A smooth circle of light that decays pleasingly to zero at the "far" distance.
- Companion:
- object