LoadAssetBatch
indigo.shared.events.AssetEvent.LoadAssetBatch
final case class LoadAssetBatch(assets: Set[AssetType], key: BindingKey, makeAvailable: Boolean) extends AssetEvent
Load a batch of assets
You can load assets without a key if you just want them in the asset pool for future use, or you can specify a key so that you can track them as they come in.
You can also decide whether to force the assets to be available or not. If they are available, then on load they're immediately added to the asset registers. If not then they are downloaded locally cached, but not added.
Value parameters
- assets
-
a set of
AssetType
s to load - key
-
A tracking key.
- makeAvailable
-
Make the asset available to the game, or just download it to local cache.
Attributes
- Graph
-
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait AssetEventtrait GlobalEventclass Objecttrait Matchableclass Any
Members list
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