Attributes
- Companion
- trait
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- Supertypes
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trait Sumtrait Mirrorclass Objecttrait Matchableclass Any
- Self type
-
AssetEvent.type
Members list
Type members
Classlikes
If an error occurs during load, the game will be sent this event.
If an error occurs during load, the game will be sent this event.
Value parameters
- key
-
The requested tracking key so you know which event failed.
- message
-
Asset load error message
Attributes
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait AssetEventtrait GlobalEventclass Objecttrait Matchableclass AnyShow all
The response event to LoadAsset
or LoadAssetBatch
.
The response event to LoadAsset
or LoadAssetBatch
.
Value parameters
- available
-
Whether or not the asset has been made available for the game to use.
- key
-
The requested tracking key
Attributes
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait AssetEventtrait GlobalEventclass Objecttrait Matchableclass AnyShow all
Load a single asset (alias for LoadAssetBatch
)
Load a single asset (alias for LoadAssetBatch
)
You can load assets without a key if you just want them in the asset pool for future use, or you can specify a key so that you can track them as they come in.
You can also decide whether to force the assets to be available or not. If they are available, then on load they're immediately added to the asset registers. If not then they are downloaded locally cached, but not added.
Value parameters
- asset
-
AssetType
information - key
-
A tracking key.
- makeAvailable
-
Make the asset available to the game, or just download it to local cache.
Attributes
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait AssetEventtrait GlobalEventclass Objecttrait Matchableclass AnyShow all
Load a batch of assets
Load a batch of assets
You can load assets without a key if you just want them in the asset pool for future use, or you can specify a key so that you can track them as they come in.
You can also decide whether to force the assets to be available or not. If they are available, then on load they're immediately added to the asset registers. If not then they are downloaded locally cached, but not added.
Value parameters
- assets
-
a set of
AssetType
s to load - key
-
A tracking key.
- makeAvailable
-
Make the asset available to the game, or just download it to local cache.
Attributes
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait AssetEventtrait GlobalEventclass Objecttrait Matchableclass AnyShow all
Inherited types
The names of the product elements
The names of the product elements
Attributes
- Inherited from:
- Mirror
The name of the type
The name of the type
Attributes
- Inherited from:
- Mirror