final class SceneProcessor(boundaryLocator: BoundaryLocator, animationsRegister: AnimationsRegister, fontRegister: FontRegister)
- Companion:
- object
class Object
trait Matchable
class Any
Value members
Concrete methods
def processScene(gameTime: GameTime, scene: SceneUpdateFragment, assetMapping: AssetMapping, renderingTechnology: RenderingTechnology, maxBatchSize: Int, inputEvents: => Array[GlobalEvent], sendEvent: GlobalEvent => Unit): ProcessedSceneData