A description of what the engine should next present to the player.
SceneUpdateFragments are predicatably composable, so you can make a scene in pieces and then combine them all at the end.
Note that a SceneUpdateFragment represents what is to happen next. It is not a diff. If you remove a sprite from the definition it will not be drawn.
Optional blend material that describes how to render the scene to the screen.
Scene level camera enabling pan and zoom.
A list of elements that will be referenced by clones in the main layers.
The layers game elements are placed on.
trait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass Any