indigo.shared.events.InputState
See theInputState companion object
final class InputState(val mouse: Mouse, val keyboard: Keyboard, val gamepad: Gamepad, val pointers: Pointers)
Holds a snapshot of the states of the various input types as they were entering this frame.
Value parameters
- gamepad
-
Current state of the gamepad
- keyboard
-
Current state of the keyboard
- mouse
-
Current state of the mouse
Attributes
- Companion
- object
- Graph
-
- Supertypes
-
class Objecttrait Matchableclass Any
Members list
In this article