Attributes
- Companion
- trait
- Graph
-
- Supertypes
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class Objecttrait Matchableclass Any
- Self type
-
ShaderPrimitive.type
Members list
Type members
Classlikes
array data to send to the fragment shader
array data to send to the fragment shader
Value parameters
- ev
-
Implicit proof that T is a Shader value (float, vec2, vec3, vec4)
- size
-
Size != Length! Size is the memory allocated, the max possible number of entries, e.g. you are sending 3 x vec2 but the size is 16, meaning the max you could send is 16 x vec2 but no more than that.
- values
-
The values to send
Attributes
- Companion
- object
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait ShaderPrimitiveclass Objecttrait Matchableclass AnyShow all
Attributes
- Companion
- object
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait ShaderPrimitiveclass Objecttrait Matchableclass AnyShow all
Attributes
- Companion
- object
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait ShaderPrimitiveclass Objecttrait Matchableclass AnyShow all
Advanced usage only, a raw array of Float's to send to the fragment shader. Warning: The assumption here is that you know what you're doing i.e. how the packing/unpacking rules work. If you don't, use a normal shader array
!
Advanced usage only, a raw array of Float's to send to the fragment shader. Warning: The assumption here is that you know what you're doing i.e. how the packing/unpacking rules work. If you don't, use a normal shader array
!
Value parameters
- arr
-
The array of Floats to send
Attributes
- Companion
- object
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait ShaderPrimitiveclass Objecttrait Matchableclass AnyShow all
Advanced usage only, a raw array of Float's to send to the fragment shader. Warning: The assumption here is that you know what you're doing i.e. how the packing/unpacking rules work. If you don't, use a normal shader array
!
Advanced usage only, a raw array of Float's to send to the fragment shader. Warning: The assumption here is that you know what you're doing i.e. how the packing/unpacking rules work. If you don't, use a normal shader array
!
Value parameters
- arr
-
The array of Floats to send
Attributes
- Companion
- object
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait ShaderPrimitiveclass Objecttrait Matchableclass AnyShow all
Attributes
- Companion
- class
- Supertypes
-
trait Producttrait Mirrorclass Objecttrait Matchableclass Any
- Self type
-
rawJSArray.type
Attributes
- Companion
- object
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait ShaderPrimitiveclass Objecttrait Matchableclass AnyShow all
Attributes
- Companion
- object
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait ShaderPrimitiveclass Objecttrait Matchableclass AnyShow all
Attributes
- Companion
- object
- Supertypes
-
trait Serializabletrait Producttrait Equalstrait ShaderPrimitiveclass Objecttrait Matchableclass AnyShow all