WebGLHelper

class Object
trait Matchable
class Any

Value members

Concrete methods

def attach(gl: WebGLRenderingContext, shaderProgram: WebGLProgram, location: Int, uniformName: String, texture: WebGLTexture): Unit
def attachUBOData(gl2: WebGL2RenderingContext, data: Array[Float], buffer: WebGLBuffer): Unit
def bindUBO(gl2: WebGL2RenderingContext, activeShader: WebGLProgram, blockPointer: Int, buffer: WebGLBuffer, uniformBlockIndex: Double): Unit
def createAndBindTexture(gl: WebGLRenderingContext): WebGLTexture
def organiseImage(gl: WebGLRenderingContext, image: ImageData): WebGLTexture
def setAlphaBlend(gl: WebGLRenderingContext): Unit
def setBlendAdd(gl: WebGLRenderingContext): Unit
def setBlendFunc(gl: WebGLRenderingContext, src: BlendFactor, dst: BlendFactor): Unit
def setBlendReverseSubtract(gl: WebGLRenderingContext): Unit
def setBlendSubtract(gl: WebGLRenderingContext): Unit
def setLightsBlend(gl: WebGLRenderingContext): Unit
def setNormalBlend(gl: WebGLRenderingContext): Unit
def shaderProgramSetup(gl: WebGLRenderingContext, layerLabel: String, shader: RawShaderCode): WebGLProgram

Concrete fields