Platform
class Platform(parentElement: Element, gameConfig: GameConfig, assetCollection: AssetCollection, globalEventStream: GlobalEventStream, dynamicText: DynamicText) extends PlatformFullScreen
Value members
Concrete methods
def listenToWorldEvents(canvas: Canvas, gameConfig: GameConfig, globalEventStream: GlobalEventStream): Outcome[Unit]
def startRenderer(gameConfig: GameConfig, loadedTextureAssets: List[LoadedTextureAsset], canvas: Canvas, shaders: Set[RawShaderCode]): Outcome[Renderer]