indigo.shared.config
Type members
Classlikes
Additional settings to help tune a games performance.
Additional settings to help tune a games performance.
- Value parameters:
- antiAliasing
Smooth the rendered view? Defaults to false.
- batchSize
How many scene nodes to batch together between draws, defaults to 256.
- disableSkipModelUpdates
By default, model updates will be skipped if the frame rate drops too low.
- disableSkipViewUpdates
By default, view updates will be skipped if the frame rate drops too low.
- renderingTechnology
Use WebGL 1.0 or 2.0? Defaults to 2.0 with fallback to 1.0.
- Companion:
- object
All the base settings needed to get a game up and running.
All the base settings needed to get a game up and running.
- Value parameters:
- advanced
Additional settings to help tune your game.
- clearColor
Default background colour. Defaults to Black.
- frameRate
Optionally throttles frame rate. By default (
None
), the browser sets the limits, recommended unless you specifically need a lower framerate.- magnification
Pixel magnification level. Defaults to 1.
- transparentBackground
Make the canvas background transparent.
- viewport
How big is the window initially? Defaults to 550 x 400 pixels.
- Companion:
- object
Respresents the initial size of the game's viewport.
Respresents the initial size of the game's viewport.
- Value parameters:
- height
Height in pixels
- width
Width in pixels
- Companion:
- object
ADT that specifies which renderer to use. The default is to try and use WebGL 2.0 and fallback to WebGL 1.0, but you can force one or the other.
ADT that specifies which renderer to use. The default is to try and use WebGL 2.0 and fallback to WebGL 1.0, but you can force one or the other.
- Companion:
- object