Text

final case class Text[M <: Material](text: String, alignment: TextAlignment, fontKey: FontKey, material: M, eventHandlerEnabled: Boolean, eventHandler: ((Text[_], GlobalEvent)) => Option[GlobalEvent], position: Point, rotation: Radians, scale: Vector2, depth: Depth, ref: Point, flip: Flip) extends DependentNode[Text[M]] with SpatialModifiers[Text[M]]

Used to draw text onto the screen based on font sprite sheets (images / textures) and a character mapping instance called FontInfo. Text instances are a bit of work to set up, but give super crisp pixel perfect results.

Companion:
object
trait Serializable
trait Product
trait Equals
trait SceneNode
class Object
trait Matchable
class Any

Type members

Inherited types

type Out = T
Inherited from:
DependentNode

Value members

Concrete methods

def alignLeft: Text[M]
def flipHorizontal(isFlipped: Boolean): Text[M]
def flipVertical(isFlipped: Boolean): Text[M]
def modifyMaterial[MB <: Material](alter: M => MB): Text[MB]
def moveBy(pt: Point): Text[M]
def moveBy(x: Int, y: Int): Text[M]
def moveTo(pt: Point): Text[M]
def moveTo(x: Int, y: Int): Text[M]
def rotateBy(angle: Radians): Text[M]
def rotateTo(angle: Radians): Text[M]
def scaleBy(amount: Vector2): Text[M]
def scaleBy(x: Double, y: Double): Text[M]
def transformBy(positionDiff: Point, rotationDiff: Radians, scaleDiff: Vector2): Text[M]
def transformTo(newPosition: Point, newRotation: Radians, newScale: Vector2): Text[M]
def withAlignment(newAlignment: TextAlignment): Text[M]
def withDepth(newDepth: Depth): Text[M]
def withFlip(newFlip: Flip): Text[M]
def withFontKey(newFontKey: FontKey): Text[M]
def withMaterial[MB <: Material](newMaterial: MB): Text[MB]
def withPosition(newPosition: Point): Text[M]
def withRef(newRef: Point): Text[M]
def withRef(x: Int, y: Int): Text[M]
def withRotation(newRotation: Radians): Text[M]
def withScale(newScale: Vector2): Text[M]
def withText(newText: String): Text[M]

Inherited methods

Inherited from:
Product

Concrete fields

lazy val x: Int
lazy val y: Int