An FP game engine for Scala.

Path finding

Indigo includes a generic pathfinding algorithm (A* generic variant) as of release 0.15.3.

Quick start

All of the pathfinding primitives are available with the following import:

import indigoextras.pathfinding.*

The computation of the path can be done with the following function call:

// def findPath[T](start: T, end: T, pathBuilder: PathBuilder[T])(using CanEqual[T,T]): Option[Batch[T]]
PathFinder.findPath(start, end, pathBuilder)

start and end have the same type and are the start and end points of the path. pathBuilder is the type allowing to customize the pathfinding algorithm (see below).

If start and end are of type Point:

You may also find samples in the tests indigoextras.pathfinding.PathFinderTests or in the sandbox com.example.sandbox.scenes.PathFindingScene.

PathBuilder

The path builder is a trait that allows to customize the pathfinding algorithm. It requires the implementations of the 3 main characteristics of the A* algorithm:

The path builder also requires a given of type CanEqual[T,T] to compare the points.

Default path builders

This object contains default path builders for the most common use cases. It also contains a few helper functions and constants to compute the neighbours and to define the allowed movements. If you need to customize the pathfinding algorithm this file is a good starting point.

Indigo provides default path builders, for Point, located in indigoextras.pathfinding.PathBuilder companion object.