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Live Demos
Discord
Github
Indigo
Setup & Configuration
Examples, Demos, and References
Extensions, Libraries, and Related Projects
Hello, Indigo!
Mill & SBT Templates
Quick start
Guides
How to make a custom entity
How to write a fire shader
How to make a responsive UI using Tyrian
Converting
IndigoSandbox
to
IndigoGame
Gameloop
Events
Frame context
Outcome Type
Organisation
Boot & Start Up
Game Entry Points
What are Scenes?
What SubSystems are
Platform & IO
Assets & Asset Loading
Game Configuration
Cross Platform Publishing
File Importers
Input Handling
Loading & Saving Data
Logging
Networking
Presentation
Animation
Audio
Boundaries
Cameras
Clones & Mutants
Depth
Layers
Lighting
Materials
Primitives & Building Blocks
SceneUpdateFragment
Shapes
Text & Fonts
Shaders
Blending
Shader Constants, Variables, and Outputs
Premultiplied Alpha
Shaders Overview
Time
GameTime
Signals & Signal Functions
Time Varying Values
UI Components
Buttons
Hit Areas
Input Fields
Radio Buttons
UI Components
Misc
Alternatives to Indigo
Anti-Patterns
Glossary
Key Concepts
Model, ViewModel, & View
Motivation & Constraints
Path finding
Performance
Prior Art
Rendering Technology
Physics
Physics Overview
Examples
Importers
Loading Tiled maps at runtime
Materials
Bitmap material
Fill Types
ImageEffects material
Physics
Basic Physics Example
Primitives
Graphic
Text
Shaders
A basic custom shader
Ui
UI Components: Button
UI Components: Component Group
UI Components: Component List
UI Components: Custom Components
UI Components: HitArea
UI Components: Label
UI Components: Label
UI Components: Masked Pane
UI Components: Radio buttons
UI Components: Scroll Pane
UI Components: Switch
UI Components: TextArea
UI Components: Windows
Primitives
Primitives
graphic
text