indigo.shared.shader

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sealed trait BlendShader extends Shader

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object
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trait Shader
class Object
trait Matchable
class Any
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class External
class Source
object BlendShader extends BaseBlendShader

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trait
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class Object
trait Matchable
class Any
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sealed trait EntityShader extends Shader

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object
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trait Shader
class Object
trait Matchable
class Any
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class External
class Source

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trait Sum
trait Mirror
class Object
trait Matchable
class Any
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sealed trait IsShaderValue[T]

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class Object
trait Matchable
class Any
object IsShaderValue

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class Object
trait Matchable
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class Object
trait Matchable
class Any
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object WebGL1.type
object RawShaderCode

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class Object
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sealed trait Shader

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class Object
trait Matchable
class Any
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trait BlendShader
class External
class Source
trait EntityShader
class External
class Source
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object Shader

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trait
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trait Sum
trait Mirror
class Object
trait Matchable
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Shader.type
object ShaderId

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class Object
trait Matchable
class Any
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ShaderId.type
sealed trait ShaderPrimitive

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class Object
trait Matchable
class Any
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class array[T]
class float
class mat4
class rawArray
class rawJSArray
class vec2
class vec3
class vec4
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final class ShaderRegister

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class Object
trait Matchable
class Any

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class Object
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final case class UltravioletShader(id: ShaderId, vertex: ShaderResult, fragment: ShaderResult) extends Shader

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trait Serializable
trait Product
trait Equals
trait Shader
class Object
trait Matchable
class Any
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object Uniform

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class Object
trait Matchable
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Uniform.type
final case class UniformBlock(blockName: UniformBlockName, uniforms: Batch[(Uniform, ShaderPrimitive)])

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trait Serializable
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object UniformBlock

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class Object
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class Object
trait Matchable
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Types

opaque type ShaderId

Represents the id of a shader, and used to bind an entity/material to that particular shader. Shader ID's must be unique or collisions will occur.

Represents the id of a shader, and used to bind an entity/material to that particular shader. Shader ID's must be unique or collisions will occur.

Attributes

opaque type Uniform
opaque type UniformBlockName